Course Overview
In this course we will go through the process of creating your own 2-D storybook-style "Point and Click" Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle. We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).
You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.
The software used in the course will be...
Adobe Photoshop: for background art and character creation.
Moho Studio Pro: for character animation.
Logic Pro X: for music and voice recording/ editing.
Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game! (Don't worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).
Additional Topics Covered:
Light music and art theory
Brief history of instrument sampling
Discussing effective hardware and software tools
FAQ
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Course curriculum
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Character Design Graphics Application
43 Xem trước -
Photoshop Intro for Character Design
439 Xem trước -
Before you begin...
89 -
Front View Rough Sketch of Character Body
261 -
Front View Face Sketch
322 Xem trước -
Front View Details and Clean Up
283 -
Side View Sketch
1114 -
Down Left View Sketch
202 -
Back View and 3/4 Back View Sketch
578 Xem trước -
Color 01 Front View
1203 -
Character Color 02
740 -
Character Clean Up 01
824 -
Character Clean Up 02
933
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Background Painting 01: The Rough Sketch
550 -
Background Painting 02: The Refined Sketch
796 -
Background Painting 03: The Value Study: Intro to painting with light
1951 -
Background Painting 04: Color 01
628 -
Background Painting 05: Color 02: Scatter Brushes!
1545 -
Custom Photo Texture Resources
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Background Painting 06: Custom Textures and Finishing Touches!
1636 -
Prepping Layers for Game Engine
593
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Adventure Creator 01: Intro, Install, Starting a New Scene
627 -
Adventure Creator 01: Background Set Up and Character Creation
2027 -
Adventure Creator 02: Making your character prefab
165 -
Adventure Creator 03: Hotspots, Markers and Navigating Between Scenes
1759 -
Adventure Creator 04: Where to find help!
67 -
Adventure Creator 05: Animating Backgrounds
1075 -
Adventure Creator 06: Extra Features Intro
101 -
Adventure Creator 07: Inventory 01
665 -
Adventure Creator 08: Inventory 02
1063 -
Adventure Creator 09: Action Lists
1037 -
Adventure Creator 10: Custom Menus
428 -
Adventure Creator 11: Custom Cursors
51 -
Adventure Creator 12: Global and Local Variables
599 -
Adventure Creator 13: Conversations
620
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Music Theory and Composition, A Brief Intro
863 -
Digital Music Sampling, A Brief History and Overview
692 -
MIDI Keyboards
664 -
Sound Output: Speakers, Studio Monitors and Headphones
358 -
DAW (Digital Audio Workstation) and Logic Pro x Intro
1563 -
Music Composing 01
68 -
Music Composing 02: Emotion of your scene
161 -
Music Composing 03: Octaves
130 -
Music Composing 04: New Project
125 -
Music Composing 05: Tempo and Key Signature
360 -
Music Composing 06: Assigning Instruments
334 -
Music Composing 07: Ostinato
280 -
Music Composing 08: Working with Chords
750 -
Music Composing 09: Melody Line
676 -
Music Composing 10: Enhancing Mood
109 -
Music Composing 11: Preparing to Loop
102 -
Music Composition 12: Mixing and Mastering (brief version)
461 -
Music Composing 13: Bouncing (exporting) a track!
273 -
Music Composing 14: Bringing Music Into Unity
280 -
Music Composing 15: Conclusion
517
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Microphones: Dynamic vs Condenser
575 -
Recording Studio Space
267 -
Voice Acting 01: Intro!
910 -
Voice Acting 02: Creating a short cutscene with dialogue
337 -
Voice Acting 03: Conversations and Dialogue
697 -
Voice Acting (4) Prep: Gather Text and Script Sheet
622 -
Voice Acting 05: Recording Prep
147 -
Voice Acting 06: Recording Session!
643 -
Voice Acting 07: Post Production
140 -
Voice Acting 08: Audio Editing 01: Fixing Errors in Game Text
382 -
Voice Acting 09: Audio Editing Session
487 -
Voice Acting 10: Importing Audio Into Unity and Audio Testing
691
Requirment
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You should be able to navigate on a computer at a beginning or intermediate level.
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You should have a desire to learn skills in at least one of the 5 main areas... Music, Digital Painting, 2D Animation, Voice Acting, Game Programming.
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Software must-haves to complete the course: Unity Game Engine (personal edition is free), Adventure Creator Game toolkit for Unity.
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Recommended Software to complete the course (you could use your preferred comparable applications as well): Adobe Photoshop, MoHo Studio (or Earlier Version of Anime Studio Pro), Logic Pro X
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Recommended Hardware to complete the course: MIDI controller Keyboard, Artists Graphics Tablet or Pen Monitor, Microphone, Studio Monitors or headphones
Outcomes
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Students will be able to identify core skills needed to create adventure games.
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Students will be able to create original music and art assets for an adventure game.
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Students will be able to create 8 pose walk-cycle animations for a 2-D character.
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Students will be able to gather ideas for their game world, and map out a game level and scene.
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Students will be able to have a successful voice acting recording session.
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Students will know how to edit and separate voice acting takes, and export them for use in their game.
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Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine.
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Students will be able to use Adobe Photoshop as a tool for digital painting creation.
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Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type.
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